Chaos Dragon

Well you might have asked yourself how my real life build of my Chaos Dragon Deck now looks like and as I have little time left here’s my deck list. I have to say that although I’m playing in TCG format, I don’t have a playset of Tour Guide so no Tour Guide build, because those lil’ cute guys are still expensive as hell even with the COMMON (!) reprints out. One Extreme Victory copy (Secret Rare version) is about 50 EUR nowadays (before it was 100 EUR! and I sold my only one for 90 EUR lol), the common reprint of the Battle Pack: Epic Dawn is about 20 to 30 EUR (still expensive for a common!). Just for you to know, Euros are almost equal to Dollars (1 EUR = 1.20 $).

And one thing that’s missing too is Solar Recharge, I don’t want to buy them and don’t have the space for them. I tested them on DN a couple of times and every second time they were dead on my hand or milling dumb stuff, while I realized later that having a Lyla or Ryko right now would have been awesome, but as I dumped them before, they were gone. So I like having Lyla in my hand for S/T removal, therefore I just dump Ryko, and just dumping 2 Rykos isn’t worth the card…


Monster (30)

1x Dark Armed Dragon (LV 7)

2x Chaos Sorcerer (LV 6)

2x Dark Flare Dragon (LV 5)

3x Red-Eyes Darkness Metal Dragon (LV 10)

2x Vice Dragon (LV 5)

2x Divine Dragon Apocralyph (LV 4)

2x Eclipse Dragon (LV 4)

3x Lightpulsar Dragon (LV 6)

3x Lyla, Lightsworn Sorceress (LV 4)

2x Ryko, Lightsworn Hunter (LV 2)

2x Card Trooper (LV 3)

1x Gorz The Emissary Of Darkness (LV 7)

1x Sangan (LV 3)

2x Effect Veiler (LV 1 – Tuner)

2x D.D. Crow (LV 1)

Spell (8)

1x Charge Of The Light Brigade

1x Dark Hole

1x Forbidden Lance

1x Future Fusion

1x Heavy Storm

1x Monster Reborn

2x Mystical Space Typhoon

Trap (2)

1x Torrential Tribute

1x Return From A Different Dimension

Extra (15)

1x Five-Headed Dragon (LV 12)

1x Ally Of Justice Catastor (LV 5)

1x Brionac Dragon Of The Ice Barrier (LV 6)

1x Black Rose Dragon (LV 7)

1x Stardust Dragon (LV 8)

1x Red Dragon Archfiend (LV 8)

1x Gachi Gachi Gantetsu (R 2)

1x Number 17: Leviathan Dragon (R 3)

1x Maestroke The Symphony Djinn (R 4)

1x Queen Dragun Djinn (R 4)

1x Number 39: Utopia (R 4)

1x Gem-Knight Pearl (R 4)

1x Adreus Keeper Of Armageddon (R 5)

1x Tiras Keeper Of Genesis (R 5)

1x Number 25: Force Focus (R 6)

Side (15)

1x Prime Material Dragon (LV 6)

1x Fossyl Dyna Pachycephalo (LV 4)

1x Mystical Space Typhoon

1x Forbidden Lance

1x Smashing Ground

1x Torrential Tribute

2x Bottomless Trap Hole

1x Solemn Warning

1x Dimensional Prison

1x Mirror Force

1x Mind Crush

1x The Huge Revolution Is Over

2x Royal Decree

Strategy and Explanation:

Well I did explain a few times before how a Chaos Dragon Deck works, so I won’t go into detail that much. Here are just some basics:

First what do you drop for Future Fusion? Now that depends on the state of the game:

  • Early game: No DARK ->Well I would use some milling first, like Trooper or Lyla, but you can do this too: drop 1 Red-Eyes, 1 Vice Dragon/Apocralyph, 1 Darkflare Dragon, 1 Eclipse Wyvern and 1 Lightulsar; Banish DAD for Eclipse’s effect

-> Turn 1: Set 1 monster best would be Sangan, second best is Eclipse, Ryko is a more or less good choice too (just pray that you don’t mill 2-3 DARK monsters lol)

-> Turn 2 or more: Clear opponent’s backrow (more or less); manage to drop one additional DARK (Pulsar’s reviving effect for example) or  your Sangan got overrolled (Grave now: 4 DARK). Banish 1 Eclipse

and 1 Vice Dragon/Apocralyph for a Chaos monster in your hand (Pulsar, Darkflare, Sorcerer). Take back the banished DAD (Grave now: 3 Dark). Special Summon DAD. (To be honest I would never summon DAD

on turn 1, but wait for my second turn)

  • Early game: 1 Dark (Suppose that it isn’t Red-Eyes or something important, but just something like Crow, milled Sorcerer, Sangan, etc.) -> 1 Red-Eyes, 1 Darkflare, 1 Vice Dragon/Apocralyph, 1 Eclipse, 1 Lightpulsar; Banish DAD with Eclipse; Special Summon Pulsar from hand (would be the best option, but other chaos monsters are ok too, just don’t overextend turn 1 and walk into a Dark Hole); Take back the banished DAD, Special Summon DAD; pop one to two cards (or even your own Pulsar to revive Red-Eyes, although I don’t recommend it as you should keep your resources to get rid of your opponents cards)
  • Early game: 2 Darks -> 1 Red-Eyes, 1 Darkflare/Vice Dragon/Apocralyph, 2 Eclipse, 1 Pulsar (Banish DAD + Red-Eyes; if you don’t want to: follow the more than 3 instructions)
  • Exact 3 Dark: -> 1 Red-Eyes, 2 Eclipse (Banish DAD + Red-Eyes), 2 Pulsar; Banish one of the 3 DARK monsters that were in grave before and an Eclipse, to get back either DAD or Red-Eyes
  • Mid/Late game: more than 3 (and no possibility to fix this) -> 1 Red-Eyes, 2 Eclipse, 2 Pulsar (or 1 Pulsar + 1 Darkflare or 1 Pulsar + 1 additional Red-Eyes) (banish 1 DAD + 1 Red-Eyes; DAD just for dumping/Card advantage then)

Card Choices:

  • Vice Dragon: LV 5 XYZ with Darkflare; Banish for Red-Eyes; mill for Future Fusion; DARK material; Special summon in a pinch; can be revived by Pulsar lol
  • Apocralyph: Grave Control; retrieving Red-Eyes, DAD, Pulsar, Darkflare; DARK material
  • Ryko: only two because of Inzektor and because it’s pretty obvious in a Chaos Dragon Deck late/mid-game; LIGHT material
  • Card Trooper: Milling, maintaining hand advantage when destroyed (best card to summon turn 1)
  • Effect Veiler: Negate your opponent’s monster effects; LIGHT material; Tuner; no 3rd because didn’t buy another 😀
  • D.D. Crow: Remove Key cards from your opponent’s grave;  DARK material; grave control (filling with DARK when needed; DAD, Chaos monster)
  • Forbidden Lance: Protects own monsters from opponents S/T; can decrease opponents ATK too
  • Torrential Tribute: nice if you have 1 Pulsar on the field and 1 Red-Eyes in grave and your opponent summons a monster …
  • Return From A Different Dimension: Still testing this card, maybe I’ll drop it for another lance or MST, but this card totally changes my playstyle as I tend to remove bigger monsters from my grave such as Gorz or even Red-Eyes if I have enough of them in grave; nice OTK or game changing card
  • Red Dragon Archfiend: Because I don’t have Scrap Dragon and I don’t want to buy him; gets over a few things and destroys annoying stallers
  • Gachi Gachi Gantetsu: Just a  trolly filler and can be summoned by 2 Rykos (would switch Gaia Dragon, Bounzer or Atum in, if I had one of these …)
  • Number 17: Leviathan Dragon: Don’t have Zenmaines, still waiting for the Tin Reprint in August 2012; can be removed for Red-Eyes
  • Why only one Rank 3 and several Rank 4? -> Because there are more LV 4 monsters than LV 3, if I  had Tour Guide, I would play more Rank 3
  • Maestroke: just overpowered, Book of Moon effect plus not immediately destroyed -> awesome; DARK material
  • Queen Dragun Djinn; revives a Dragon and protects them more or less is a good thing; can be removed for Red-Eyes (although I don’t recommend it)
  • Gem-Knight Pearl: has good 2600 ATK, which can get over a few annoying things like Ophion
  • Adreus: Gets rid of annoying cards that can’t be overrun by Tiras or is blocking you from attacking
  • Tiras: Is immune to destruction effects and can destroy a card after Battle Phase, if it attacks or is attacked. I would play it if there’s the chance to decide between Adreus and him and an attack is possible
  • Number 25: Force Focus: Can negate your opponents LV 5 or higher monster effect, but mainly for his high ATK (I just don’t want to spend the money for Atum or Bounzer and M7 isn’t available in TCG yet)


  • Prime Material Dragon: against some random burn decks; nice negating effect too
  • Pachycephalo: nice against almost every deck that overextends (e.g. Hieratics, Mirror match, but nice against Dinos too)
  • Smashing Ground: against some random stalling stuff, like Watt Hopper, etc. and against big guys you can’t overrun (Divine Beasts lol)
  • Dimensional Prison: Dark World, Dino, Mirror match etc.
  • Mirror Force: Mirror match, Hieratics
  • Mind Crush: Duality users, Machina Gadget/ Geargia, Hero (not that good, but nice if you hit his Stratos)
  • The Huge Revolution is over: Why not Starlight Road? -> Counter Trap; can’t be negated by Solemn Warning; banishes the card
  • Royal Decree: against trap-heavy decks like Burn, Dino, Control decks or even some Heros; decks that will definitely use Macro Cosmos on game 2

Further Comments

Oh, one more thing: If you think Chaos Dragons are not competitive, you make a big mistake. Just look at the regional and national championships there are a lot of people who won a title with a Chaos Dragon build in TCG and in OCG, like Tan Sung Lee (Malaysian Nationals Winner 2012), Muci Izci (German Nationals Winner 2012), Michail Paraschos (European Championship 2012), Feng Chen (YCS Philadelphia Winner 2012).

Congrats to all those winners, I’ll be rooting for you guys.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s