Competitive Chaos Dragon (September 2012 Format)

I told you that the new banlist for September 2012 would extremely affect Chaos Dragons, that is definitely true as Future Fusion is gone, Chaos Sorcerer and Red-Eyes Darkness Metal Dragon limited. But that doesn’t mean that the deck is completely wrecked. Well it is slower with that format and needs some time to set up, but it still works.

Now what are the important things to mention that changed with the banlist from September 2012 (of course only the part that actually affects Chaos Dragons):

  • Future Fusion banned
  • Red-Eyes Darkness Metal Dragon limited
  • Chaos Sorcerer limited
  • Tour Guide From The Underworld semi-limited
  • Brionac banned (not that important but i still had this guy in my Extra)

The test decklist I built regarding these new bans (still TCG Format btw as Tour Guide’s still not released in OCG):


Chaos Dragon Deck Spetember 2012

Monster (31)

1x Dark Armed Dragon (LV 7)

1x Gorz The Emissary Of Darkness (LV 7)

1x Red-Eyes Darkness Metal Dragon (LV 10)

3x Lightpulsar Dragon (LV 6)

3x Darkflare Dragon (LV 5)

1x Black Luster Soldier – Envoy Of The Beginning (LV 8)

1x Chaos Sorcerer (LV 6)

2x Eclipse Wyvern (LV 4)

3x Lyla, Lightsworn Sorceress (LV 4)

2x Ryko, Lightsworn Hunter (LV 2)

1x Ehren, Lightsworn Monk (LV 4)

2x Tour Guide From The Underworld (LV 3)

1x Night Assailant (LV 3)

1x Sangan (LV 3)

2x Effect Veiler (LV 3 – Tuner)

2x Magical Merchant (LV 1)

2x Card Trooper (LV 3)

1x Divine Dragon Apocralyph (LV 4)

Spell (9)

1x Monster Reborn

1x Heavy Storm

1x Dark Hole

1x Solar Recharge

1x Mind Control

1x Charge Of The Light Brigade

1x Reasoning

1x Solar Recharge

1x D.D.R. – Different Dimension Reincarnation

2x Mystical Space Typhoon

Extra (15)

1x A.O.J. Catastor (LV 5)

1x Orient Dragon (LV 6)

1x Black Rose Dragon (LV 7)

1x Scrap Dragon (LV 8)

1x Wind-Up Zenmaines (R 3)

1x Leviar The Sea Dragon (R 3)

1x Number 17: Leviathan Dragon (R 3)

1x Maestroke The Symphony Djinn (R 4)

1x Queen Dragun Djinn (R 4)

1x Number 39: Utopia (R 4)

1x Tiras Keeper Of Armageddon (R 5)

1x Hieratic Dragon King Atum (R 6)

1x Constellar Ptolemys Messier 7 (R 6)

1x Photon Strike Bounzer (R 6)

1x Gaia Dragon, The Thunder Charger (R 7)

Side (15)

1x Effect Veiler (LV 1 – Tuner)

2x D.D. Crow (LV 1)

2x Maxx “C” (LV 2)

1x Mystical Space Typhoon

2x Night Beam

2x Soul Taker

2x Royal Decree

1x Mirror Force

2x Mind Crush


There are a few changes and I want to present you my thoughts on these tweaks I made. Some are quite obvious, but others are probably not that self-explaining.

Darkflare Dragon

This guy’s now at 3 in my deck because of the lack of Chaos Monsters as the second Sorcerer was banned. Still underestimated by a lot of players, won a few duels cause of this guy and don’t forget that dropping one Dragon from hand and sending from grave are both a cost to activate the effect of banishing a card in grave. Means concretely that even if it gets veilered or Skill Drain is active you still can activate this part, as Veiler and Skill Drain only negate the effect and not the activation of the effect (Veiler just chains to the activation but doesn’t negate the activation itself).

Night Assailant

Serves as an substitute for the missing 3rd Tour Guide, he’s just like Ryko and you can drop him for Pulsar and stuff (does activate as a cost, as it’s compulsory to add and therefore doesn’t miss timing).

DARK material of course too.

Effect Veiler

Still thinking about running her at 3, sometimes she really clogs in your hand, especially when you’re facing Dark World. Probably dropping to 2 wouldn’t be a bad idea, but I’m testing her at 3 first.

Plaguespreader Zombie

Just there for syncs, probably would be better if there would be a Vice Dragon, to reset the field without using up your Normal Summon, but still good without Vice. Maybe I should add a few more powerful Syncs too but didn’t found the space for them.

D.D.R. – Different Dimension Reincarnation

As REDMD will be limited in the future, we will have to face Bottomless Trap Holes, Dimensional Prison and stuff that will come to use as Inzektors are finally off from meta in my opinion. Therefore we have to have an out for the situation that REDMD is banished. D.D.R. still isn’t the best solution in my opinion, but we have to live with that for now. Don’t forget that you won’t be able to summon any monster if your opponent chains Mystical Space Typhoon to the activation of this Equip Spell, so you gotta be careful. Well there are some other cards like Return From The Different Dimension, Burial From A Different Dimension or Escape From The Dark Dimension, but I didn’t found them useful enough to add them to the deck.

Orient Dragon

This guy serves as the substitute for the missing Brionac, not the best thing anymore, but could be useful as I expect a few Synchro decks like Plants or Blackwings to be revived. Banishing an opponents monster doesn’t sounds bad then. Still thinking about replacing him with Sirius The Blue Star Wolf although as his effect is more generic, but he needs to be destroyed to let one of your opponents monster lose 2400 ATK.

Additional Comment:

These cards are still not sure:

  • D.D.R.
  • Forbidden Lance
  • Orient Dragon

Cards  where I’m still thinking about whether to add or not:

  • Zephyrus
  • Tsukuyomi
  • Necroface
  • Dimensional Alchemist
  • Foolish Burial
  • Dragon Ravine
  • Solar Recharge
  • Instant Fusion

Just made a funny Chaos Junk Doppel Dragon deck according to the new September 2012 Banlist a few minutes ago, I’ll post it if I got some time left, but it works surprisingly good, why didn’t someone thought of this before lol

All images were taken from Yu-Gi-Oh! Wikia.


15 comments on “Competitive Chaos Dragon (September 2012 Format)

  1. Pingback: Chaos Dragon Deck September 2012 (Changes) | CreativeMinds @

    • Royal Decree for Burn Decks/Final Countdown, Mind Crush for Exodia Decks. Try to get up a good hand to be able to build up a big field in a turn, but be careful not to run into a Lava Golem; always push for little damage to make them waste attack stalling cards. I’ve seen some people running Catapult Turtle to counter Final Countdown or Exodia decks (Burn them down with Catapult Turtles effect; you have enough monsters to do so).
      Good thing against Burn Decks is Hanewata, just wait for them to chain everything and then activate Hanewata, as the chain will resolve backwards you’ll receive no damage and your opponent will make a big minus.

    • Well there aren’t that good Replacements, but if you have Magical Merchant, you’ll be milling pretty good (assuming you stuck to the 10 card maximum of Spell/Trap).
      I replaced Tour Guide with Spirit Reaper, Night Assailant, Vice Dragon (you can tribute it for Lightpulsar/Darkflare if you’re in a desperate situation, make a Rank 5 with Darkflare or Banish it for REDMD) and D.D. Crow (usage of D.D. Crow depends on the meta in your region; just use it when there are heavy grave players), before I got my Guide Playset. Plague Spreader Zombie is also a good choice, but as you don’t wanna buy Tour Guide, Plague will be also out of choice, I guess. The build I run at that time looked like this decklist except with 1 Vice Dragon and 1 Spirit Reaper as a replacement for the missing Tour guides.

      So to summarize the choices: Spirit Reaper (LV 3), Night Assailant (LV 3), Vice Dragon (LV 5), Interplanetarypurplythorny Dragon (LV 5), Plague Spreader Zombie (LV 2 – Tuner), D.D. Crow (LV 1).

  2. is there anything that can take BLS’s place since i dont have him? what would recommend instead of him and also i wanted to know why there are no trap cards? please reply if you and thanks!

    • Well you can play 3 Darkflare Dragon, but there isn’t a really good replacement as Chaos Sorcerer is also at 1. This deck has no traps because the Traps would only hinder your playstyle, you don’t want to mill Spells and Traps, but LIGHT and DARK monsters. Therefore you should minimize the probability of milling those. Having staple Spell cards is a must, but Traps are not necessary as the deck is powerful enough to smash everything into the ground. That’s also the reason why there are only 10 non-monster cards, you still need powerful Spell Cards, which can be added by Magical Merchant, but everything else is not necessary (Maybe you can add 1 Trap that would be Return From A Different Dimension, but that’s also an offensive Trap, this deck doesn’t need defensive ones).

  3. Try adding monster rencarnation with that my bls has never failed me in a time on need plus it’s just a good card for getting back dark armed. This has been one of my most valuable cards try it out.

    • I tried that out, but always milled the card -.-‘ I got so annoyed that I changed it for something else and hey: Reasoning is not milled all the time … Monster Reincarnation seems to troll me (ノ ̄△ ̄)ノ~┻━┻
      So it’s just something personal, I think it’s good, if you don’t mill it, although the Dragons that you milled can be added by Apocralyph, the only important thing it can’t add would be BLS.

    • It’s mostly a discard fodder for Solar Recharge and is only there to get rid of zenmaines and stuff when needed, you could also play any other Lightsworn like Jain or similiar.

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