- -1 Dragon Ice
- +1 Atlantean Heavy Infantry
- -1 D.D. Crow
- -1 Soul Taker
- +1 Twister
- +1 Snowman Eater
I already posted a few versions of my Mermail Atlantean builds, but this build is more or less my final one. The only things I’m not sure about are Dragon Ice and Dewloren, maybe I’ll replace Ice for a 3rd Armsman and Dewloren for Gaia Knight, The Force Of Earth. Mermails will definitely be Tier 1 in OCG, they’re super fast and have amazing combos, can’t wait for them to be released in TCG. Their explosive playstyle reminds me of Inzektors and the numerous amount of combos reminds me of Infernities, so a really cool archetype, Konami did an amazing job by creating Mermails and Atlanteans.
Ah, and sorry for taking so long for the next post 😉
2x Mermail – Abyssgunde (LV 3)
3x Mermail – Abysspike (LV 4)
2x Mermail – Abyssturge (LV 4)
3x Mermail – Abyssmegalo (LV 7)
3x Deep Sea Diva (LV 2 – Tuner)
3x Atlantean Heavy Infantry (LV 2)
3x Atlantean Marksman (LV 3)
3x Atlantean Dragoons (LV 4)
3x Mermail – Abysslinde (LV 3)
1x Gorz The Emissary Of Darkness (LV 7)
2x Mystical Space Typhoon
1x Pot Of Avarice
1x Monster Reborn
1x Heavy Storm
1x Dark Hole
2x Torrential Tribute
1x Solemn Warning
1x Armory Arm (LV 4)
2x A.O.J. Catastor (LV 5)
1x Dewloren, Tiger King Of The Ice Barrier (LV 6)
1x Gungnir, Dragon Of The Ice Barrier (LV 7)
1x Stardust Dragon (LV 8)
1x Scrap Dragon (LV 8)
1x Gachi Gachi Gantetsu (R 2)
1x Wind-Up Zenmaines (R 3)
1x Number 17: Leviathan Dragon (R 3)
1x Evigishki Merrowgeist (R 4)
1x Snowdust Giant (R 4)
1x Number 39: Utopia (R 4)
1x Mermail – Abyssgaio (R 7)
1x Number 11: Big Eye (R 7)
1x Snowman Eater (LV 3)
1x Effect Veiler (LV 1 – Tuner)
1x Night Shot
1x Mystical Space Typhoon
1x Soul Taker
2x Bottomless Trap Hole
1x Mind Crush
1x Shadow-Imprisoning Mirror
1x Light-Imprisoning Mirror
2x Imperial Iron Wall
1x Royal Decree
Strategy and Explanation
I did explain all cards in some posts before, if you want to read it, click here. In this post I’ll talk about combos and rulings about some Mermail cards, but I’ll explain some cards I recently added too.
So first some card explanation:
Against the usual side cards which are used vs. Mermail (Macro Cosmos, Dimensional Fissure, Soul Drain), the 500 LP are worth the price, if you can get rid of those sides.
Imperial Iron Wall
This is my ultimate weapon against Dino Rabbits/Verz Rabbit, as it blocks off Rabbit and shuts down their sided Macro Cosmos, in addition to that you’re not affected at all.
Ugly guy, but I think he could be useful in combo with Atlanteans as a hand trap. Wasn’t really useful most of the time, but I still hope to resolve the combo in the future 😉
Combos would be either opponent Special Summoning, trigger him with discarding Armsman to destroy one face-up card, you could also discard Marksman to blow up a set card, ditch Seahorsemen/Dragon Riders to add a Sea Serpent or drop Abyssgunde to Special Summon a Mermail from grave. This Special Summon is an Effect Summon, therefore you can activate the Atlantean effects.
Dewloren, Tiger King Of The Ice Barrier
Returning monsters ain’t that bad, if you’re returning Atlanteans, but it’ll be probably more useful to return face-up Spells/Traps; too bad that there are not that much except Abysssphere. You can do a pretty good combo with Sphere and Dewloren although.
- Hand with Atlanteans and grave pretty empty? -> Summon Pike, discard an Atlantean, add a LV 3 WATER monster, trigger the Atlantean effect
- Hand with Gunde and some Mermails in grave? -> Summon Pike/Turge, discard Gunde, add LV 3 or lower WATER monster from grave, trigger Gunde’s effect, Special Summon a Mermail (even Megalo is possible)
- Not really good hand cards or no hand? -> Special Summon Megaloabyss for a big Beater
- much more combos possible, just think carefully about your options
Now we’re moving to the rulings part
Special Summon 1 “Mermail” monster from your Deck, but its effect(s) is negated. While this card is face-up on the field, you cannot activate Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent’s next End Phase after activation.
This card let’s you summon a Mermail from your deck with its effects negated (only on the field!) and is chainable to MST, Heavy Storm and similiar (means that you can still Summon Linde from deck and get her effect to Special another Mermail; just the same as when you chain Call Of The Haunted to MST/Heavy; cause Sphere will be Chain Link 2 and resolve before MST/Heavy). The part that says to destroy itself at the opponents End Phase will trigger in the same turn if you activate it before your opponents End Phase (Draw Phase, M1, BP or M2) (see Ruling here).
Sphere is clearly the best Trap card in Mermails, so make sure you run 3.
Mermail – Megaloabyss
During your Main Phase: You can discard 2 WATER monsters, except this card; Special Summon this card from your hand. When this card is Special Summoned by this effect: Add 1 “Abyss” Spell or Trap Card from your Deck to your hand. You can Tribute 1 other face-upAttack Position WATER monster you control; this turn, this card can attack twice during the Battle Phase.
Although the translation of the japanese card text sounds exactly as Swap Frog (which is an Inherent Special Summon) this card’s Special Summon is an Effect summon, as Konami stated:
That means that the summon can’t be stopped by Rai-Oh, Laggia, Solemn Judgment or Black Horn Of Heaven, as all of them can only negate Inherent Special Summons (Special Summons which doesn’t start a chain). And an effect clearly starts a chain, therefore you can chain Maxx C to the summon of Megalo. The add part of Megalo is obligatory, don’t forget that.
Joel reminded me of an important thing considering Megaloabyss that I forgot: If you tribute an Atlantean on the field and send it to grave, their effects will also be activated.
Mermail – Abyssturge
When this card is Normal or Special Summoned: You can discard 1 WATER monster to target 1 Level 3 or lower WATER monster in your Graveyard; add it to your hand. The effect of “Mermail Abyssturge” can only be activated once per turn.
This is also from Joel: You can also add the WATER monster you just discarded to the grave, although I’m not sure whether the effect of an Atlantean/Gunde will activate or not.
Well that was everything for today I guess, maybe I’ll upload some DN dueling videos of Mermails when I’m done editing them. Didn’t even use Dragon Ice once, but maybe 1 copy of it is too little to make some cool moves, but I won’t add more cause it’s really a dead draw if you’re in a pinch.
Next deck will be the revived TCG Agent Fairies, so look forward to it.