Machina Geargia (September 2012 Banlist)

This is my current Machina Geargia build, I’m still testing the Karakuri monsters, not sure how many are sufficient, but I’ll keep you updated. There are still some cards I want to squeeze in my deck, especially in the Extra Deck, still thinking about what to kick though. Karakuri Steel Shogun MDL 00X “Bureido” still has no space in the Extra. Geargia is a pretty popular deck in the TCG right now even though I don’t know the reason why nobody plays it in OCG (well could be because of the many Side Deck cards like System Down, Rai-Oh, Chimeratech etc., but other decks like Gadget have the same problem and are still played…)

Decklist

Machina Geargia Decklist September 2012

Monster (21)

3x Geargiarmor (LV 4)

3x Geargiaccelerator (LV 4)

3x Geargiarsenal (LV 4)

2x Geargiano MK-2 (LV 3)

2x Machina Gearframe (LV 4)

3x Machina Fortress (LV 7)

1x Machina Cannon (LV 8)

2x Genex Ally Birdman (LV 3 – Tuner)

1x Karakuri Watchdog MDL 313 “Saizan” (LV 4 – Tuner)

1x Karakuri Strategist MDL 248 “Nishipachi” (LV 3 – Tuner)

Spell (10)

1x Book Of Moon

1x Dark Hole

1x Monster Reborn

1x Heavy Storm

1x Pot Of Avarice

2x Pot Of Duality

3x Mystical Space Typhoon

Trap (9)

2x Bottomless Trap Hole

2x Solemn Warning

1x Dimensional Prison

1x Compulsory Evacuation Device

1x Starlight Road

1x Mirror Force

1x Solemn Judgment

Extra

1x Fairy King Albverdich (R 4)

2x Gear Gigant X (R 4)

1x Maestroke The Symphony Djinn (R 4)

1x Blackship Of Corn (R 4)

1x Gem-Knight Pearl (R 4)

1x Number 16: Shock Master (R 4)

1x Number 91: Thunder Spark Dragon (R 4)

1x Wind-Up Zenmaines (R 3)

1x Number 11: Big Eye (R 7)

1x Gaia Knight, The Force Of Earth (LV 6)

1x Black Rose Dragon (LV 7)

1x Karakuri Shogun MDL 00 “Burei” (LV 7)

1x Stardust Dragon (LV 8)

1x Scrap Dragon (LV 8)

Side

2x Effect Veiler (LV 1 – Tuner)

2x Snowman Eater (LV 3)

1x Fossil Dyna Pachycephalo (LV 4)

1x Gorz The Emissary Of Darkness (LV 7)

1x Prime Material Dragon (LV 6)

2x Mind Crush

1x Torrential Tribute

2x Soul Drain

2x Royal Decree

1x Imperial Iron Wall

Strategy and Explanation

Main strategy would be farming with Geargiarmor and in the best case scenario you would still have Armor on the field and search for Geargiaccelerator to Special Summon Accelerator from hand to the field. Nowadays you can’t really rely on Armor staying on the field with his 1900 DEF, because most of the decks will be able to pull off something in the 1st turn and end up with a 2000+ ATK monster, so your backup strategy would be something like this:

If you got Genex Ally Birdman in your hand you can also try to do this:

Well that’s just some basic strategy and as you can see the main point of this deck would be Farming hand cards and then flooding the field. Now I’ll try to explain the function of particular cards.

Geargiarmor

Normally you’ll always add Accelerator to your hand with Armor, don’t forget that you can Special Summon him with Geargiano MK-2 from grave and use his effect to set himself. You can also Special Summon him from deck with Geargiarsenal and then use the effect.

Geargiaccelerator

The Special Summoning ability is the best point of this guy, special and then make Gigant X. I actually never used the adding effect, because I never had the chance to 😀

Geargiarsenal

This guy specials your Geargiarmor in face-up DEF and does nothing more then that except maybe being a Xyz material partner for Geargiaccelerator.

Geargiano MK-II

MK-II usually revives your Armor to to do something, but it wasn’t that good, that’s why I’m just using 2 copies (thinkin about adding 2 more Karakuris instead and don’t play MK-II at all).

Machina Gearframe

Effect:

When this card is Normal Summoned, you can add 1 “Machina” monster, except “Machina Gearframe”, from your Deck to your hand. Once per turn, during your Main Phase, you can equip this card to a MachineType monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Adds your Fortress to your hand and can protect 1 Machine monster or use it as a Xyz material.

Machina Fortress

Effect:

You can discard MachineType monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or Graveyard). When this card is destroyed by battle and sent to the Graveyard: Target 1 card your opponent controls; destroy that target. Before resolving an opponent’s monster effect that targets this face-up card, look at your opponent’s hand and discard 1 card from their hand.

Your Ace monster hard to get rid off without making a minus. Don’t mix up the second effect of Fortress, I always did that. You just get the discard from a monster effect and not from any effect that targets. Make sure that you don’t overextend with Fortress because you’ll make a big minus if your opponent has some mass removal like Dark Hole (you have to discard for Fortress and Fortress is gone too, makes at least a 2 card waste).
Like I said in the Machina Gadget post some people still don’t realize that you can discard Machina Fortress itself + any LV 1 or higher Machine to Special Summon Fortress from hand. That’s just not working when Macro Cosmos or Dimensional Fissure is face-up on the field.

Machina Cannon

This card’s main purpose is being a discard fodder for Fortress in grave, however it is much better compared to Machina Force which was used as a discard fodder in the old days. While Machina Force can’t be Summoned at all in most decks, Cannon can be Special Summoned in emergency situations if you have another Machine monster in your hand.

Genex Ally Birdman

Effect:

You can return 1 face-upmonster you control to the hand to Special Summon this card from your hand and this card gains 500 ATK if it was a WIND monster you returned. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

This guy is a Machine, don’t forget that (you can add it with Gear Gigant X to the hand!). Birdman allows you explosive playstyles that you wouldn’t be able to pull off with just Geargia alone and gives you easy access to Burei or Black Rose Dragon for a field reset. In addition to that you can reuse your MK-II or Gearframe if they’re on the field.

Karakuri Watchdog MDL 313 “Saizan”

This guy is usually just Special Summoned by Burei‘s effect, but you can use him to sync with your Geargias too or Overlay him for something.

Karakuri Strategist MDL 248 “Nishipachi”

Like Watchdog he’s just there for Burei‘s Special Summon, but he can help you in pinches with his effect. Note that his effect his mandatory so in the worst scenario you have to change Nishipachis own battle position.

Gear Gigant X

Your main Xyz if you’re not in a pinch where you need some different Xyz. Gigant X adds a LV 4 or lower Machine-Type monster into your hand so the perfect searcher for your deck. Always think about the ability to add Genex Ally Birdman into your hand, as he’s a Machine too (allows explosive plays with Synchros). To be honest I haven’t been able to resolve The 2nd effect of Gigant X even once (the leaving from the field effect) as I only have 2 Geargiano MK-II.

Karakuri Shogun MDL 00 “Burei”

It’s really easy to make Burei in this deck, you can use Genex Ally Birdman or one of the Karakuri-Tuner to make Burei and his effect shouldn’t be underestimated too. Many monsters have low DEF and most of them don’t have a DEF that exceeds 2600, so this guy can really save your ass in some situations (Special Summon Nishipachi for another Battle Position changer). It’s too bad that I still didn’t found the space for Bureido in my Extra Deck.

Snowman Eater

This card is especially there in the Side Deck for Rai-Oh, that will give you a hard time in Round 2 and it’s funny to see them expecting a face-down Geargiarmor and then facing a Snowman Eater.

Fossil Dyna Pachycephalo

Fossil Dyna helps a lot against swarming decks like Wind-Up or Six Samurai (even though Six Sams almost disappeared in tourneys here, there are still some guys running around on DN). Just note that you can’t Xyz with Fossil Dyna itself or while it’s on the field.

Gorz The Emissary Of Darknesss

This guy has just a side deck slot in this deck, as I didn’t feel the need of him in many duels so I just sided him out.

Prime Material Dragon

I just hate loosing to some troll Burn deck, so that’s why there’s a Prime Material Dragon in there.

Mind Crush

Helps a lot against dumb Exodia deck that adds Exodia parts to the hand. Works perfectly against Mermails, Gadgets, Geargia Mirror and Prophecy too. As Abyssmegalo is a Special Summon that starts a chain, they have to show Abyssmegalo first and then activate the effect from hand, making you be able to chain Mind Crush to Abyssmegalo and dropping him to grave before his Summon can resolve (chain resolves backwards!).

Soul Drain

Perfect Side for Mermail Atlantean, Dark World and Hieratic as all of their effects resolve in grave (or even in Banished Zone: Hieratic). Just notice that Grapha‘s Special Summon doesn’t start a chain and therefore the special summon isn’t affected by Soul Drain. (You can avoid that if you side D.D. Crow instead of Imperial Iron Wall, I just like Iron Wall more, but that’s personal preference, both of the cards are good)

Royal Decree

Against all those troll decks that love stalling and using Trap effects (Burn, Exodia, Final Countdown), these decks will make your own traps useless so just side every trap out and think of how you can counter their strategy with your deck. I constructed this Side Deck to be able to compete with every deck out there.

Imperial Iron Wall

Imperial Iron Wall is pretty usefull against Chaos Dragons and Heros (although Lyla or Spark will remove it instantly …).

Comment:

I personally don’t really like playing Geargia, I don’t know why exactly, but maybe there’s no synergy between me and this deck. It is good, but I doubt it’s competitiveness due to certain Side cards like Chimeratech, System Down or Rai-Oh. The deck lacks some speed against decks like Wind-Up or Hieratic, so you have to rely heavyly on your trap backup. To summarize it: there could be some potential in it, but I doubt that it will become an Auto-Win deck like Inzektor was.

All images are taken from Yu-Gi-Oh! Wikia.

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