Constellar Xyz Decklist (September 2012 Banlist)

I just got bored of all those Mermails nowadays floating around in TCG, so I decided to make something new. Well it’s not that new as I already made a few Sacred/Constellar decks before when they came out, but as the new monster Constellar Sombres came out a few weeks ago, I made a new Constellar deck from the scrap. Note that some of the cards are still not out, I just tested them on DN. Actually Constellars are pretty good although their summon takes some amount of your hand cards. This matter was mostly fixed now when the most broken Constellar called Constellar Sombres came out. What’s so amazing about this guy? Let us have a look at him:

Constellar Sombres



You can banish 1 “Constellarmonster from your Graveyard to target 1 “Constellar” monster in your Graveyard; add that target to your hand. You can only use this effect of “Constellar Sombres” once per turn. During your Main Phase, if you used this effect this turn: You can Normal Summon 1 “Constellar” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once during the turn this card is sent to the Graveyard, you can Tribute Summon 1 “Constellar” monster with 1 less Tribute than required.

This is the most broken rib card ever when you’re in a pinch and have a grave full of Constellar monsters. You can ADD 1 Constellar from your grave by banishing 1 Constellar from your grave AND being able to Normal Summon ADDITIONALLY sounds like an instant Rank 4 Xyz right? Furthermore you’ve got access to one of the most broken Xyz-Archetypes so far in my humble opinion. Being able to make Beehive (A Constellar monsters gains 1000 ATK until the End Phase; can be activated during EITHER players turn) or Omega (makes all Constellar monsters you control unaffected by Spell/Trap cards; can be activated during EITHER players turn, too). But that’s not enough, you can Special Summon Constellar Ptolemys Messier 7 by just overlaying over ANY Constellar Xyz monster (you can’t activate it’s effect right away, but who the hell cares if you have a 2700 ATK beatstick and resolved the effect of your previous Xyz under M7; you can activate M7’s effect in the next turn though).

So in my opinion Constellars are far too underestimated and have some big potential (although they easily fall prey to a Dark World Skill Drain… ). I focussed on Rank 4 Xyz’s and I think that’s probably the best form of a Constellar deck, I also tried to make a Chaos build, but it didn’t work out as good as a pure build (Means teching in Tour Guide, Sangan, Chaos Sorcerer and BLS; tried teching in Tele-DAD engine with Psychic and Emergency Teleport too; not the results that I hoped). Maybe a Phantom Of Chaos + Tour Guide build works better, have to give it a try although I’m a bit skeptic about that (You know the Leviar Stuff to bring back a banished Pollux, then Additional Normal Summon and so on; Guides and Phantom Provides the DARK materials for BLS and Sorcerer).

Now I think I’ve written enough of the intro, so let’s go to the decklist, probably one of the most important parts of my posts (well for some people ūüėÄ ).


Constellar Xyz Decklist

Monster (22)

3x Constellar Algiedi (LV 4)

3x Constellar Pollux (LV 4)

3x Constellar Sombres (LV 4)

3x Constellar Kaust (LV 4)

3x Constellar Leonis (LV 3)

2x Constellar Sheratan (LV 3)

2x Constellar Hawwa (LV 2)

1x Constellar Schet (LV 1)

1x Honest (LV 4)

1x Gorz The Emissary Of Darkness (LV 7)

Spell (12)

1x Monster Reborn

1x Pot Of Avarice

1x Dark Hole

1x Heavy Storm

1x Reinforcement Of The Army

3x Mystical Space Typhoon

2x Constellar Star Chart

2x Constellar Super-Rebirth

Trap (6)

2x Torrential Tribute

1x Solemn Warning

1x Solemn Judgment

2x Xyz Reborn

Extra (15)

1x Wind-Up Zenmaines (R 3)

1x Constellar Hyades (R 3)

2x Constellar Beehive (R 4)

2x Constellar Omega (R 4)

2x Constellar Pleiades (R 5)

1x Adreus Keeper Of Armageddon (R 5)

2x Constellar Ptolemys Messier 7 (R 6)

1x Maestroke The Symphony Djinn (R 4)

1x Photoknight Paladius (R 4)

1x Number 91: Thunder Spark Dragon (R 4)

1x Gaia Dragon The Thunder Charger (R 7)

Side (15)

2x Effect Veiler (LV 1 – Tuner)

1x Maxx “C” (LV 2)

1x Prime Material Dragon (LV 6)

1x Thunder King Rai-Oh (LV 4)

1x Gemini Imps (LV 4)

2x Night Beam

2x Mind Crush

1x Bottomless Trap Hole

2x Royal Decree

1x Shadow-Imprisoning Mirror

1x Number 16: Shock Master (R 4)

Strategy and Explanation:

Like every of my post here’s your explanation part. The main strategy of Constellar’s is to flood the field with your Xyz and control the field with it’s effects, while gaining advantage with Constellar Star Chart (lets you draw one card once per turn when a Constellar Xyz is Special Summoned; Note that you draw when it is SPECIAL Summoned not Xyz Summoned! Means that if you Monster Reborn a Constellar Xyz, you can also draw). The double Summons from your hand does take a fair amount of your hand cards, so you have to make sure that your Xyz Summon doesn’t fail, therefore there are 3 MST + Heavy Storm. Constellar’s Super-Rebirth does give you a little of your “lost” hand cards back, but in return you can’t attack that turn (good thing is that most of the Constellar Xyz’s have Quick effects that can be activated in your opponents turn). The deck is currently not perfect in this form, it does work pretty good though.

Constellar Algiedi

This card is not as good as Pollux when comparing their effects, as Pollux allows another Normal Summon and is a condition too, which I’ll explain later in the Pollux part. Note that you can only Special Summon a LV 4 monster, NOT a LV 4 or lower monster.

Constellar Pollux

One of your best Double Summoners in your deck, as its additional Double Summon is a condition that is fulfilled with the Normal Summon of Pollux (the effect doesn’t start a chain too). Best thing is that Pollux additional Summon can’t be Veilered; look at the Counter part of Pollux, Evilswarm Castor‘s rulings (Same card text, as it is the counter part), it says if Skill Drain is chained to Castor’s Summon , you’ll still be able to Normal Summon, the same thing will apply to Effect Veiler too that is chained to Pollux‘s Normal Summon.

Constellar Sombres



You can banish 1 “Constellarmonster from your Graveyard to target 1 “Constellar” monster in your Graveyard; add that target to your hand. You can only use this effect of “Constellar Sombres” once per turn. During your Main Phase, if you used this effect this turn: You can Normal Summon 1 “Constellar” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once during the turn this card is sent to the Graveyard, you can Tribute Summon 1 “Constellar” monster with 1 less Tribute than required.

Like I mentioned in the introduction part before this guy is the most broken card during mid/late game (except drawing something like Reborn or Dark Hole) as you can instantly make an Xyz out of nowhere, assuming you have some LV 4 Constellar in grave. You can overlay it to any Rank 4 Xyz which you need at the moment, but in most cases it’s better to Xyz Omega or Beehive (you can overlay M7 over them if needed). Sombres effect is pretty cool as you can use it any time you want and not only in the turn you Normal Summoned him (like Pollux), therefore you can revive him with Hawwa and still use Sombres‘ the effect. To all those who already played Constellars before: Sombres has been errata’d, you can now use its effect on either Main Phase, before you could only use it in Main Phase 1.

Constellar Kaust



This card cannot be used as a Synchro Material Monster. Up to twice per turn: You can target 1 “Constellar” monster on the field; activate 1 of these effects.
‚óŹ Increase that target’s Level by 1.
‚óŹ Reduce that target’s Level by 1.

Kaust is like your Ladybug in Constellars, although its effect isn’t as easy to resolve as the Inzektor counterpart. Keep in mind that you can use Kaust‘s effect TWICE per turn, so you can make a Rank 5 Xyz (Pleiades for example) or boost a LV 3 or LV 2 Constellar to LV 4 to overlay it with¬†Kaust into a Rank 4 Xyz. Kaust‘s LV boost is permanent so if the situation occurs that you can’t Xyz the LV will stay like that (not just till End Phase). Be careful that you don’t get Veilered in between when boosting 2 LV 4 monsters to LV 5, as you’ll end up with a LV 4 and a LV 5 monster without being able to Xyz. But I think getting¬†Pleiades is worth the risk as he’s a chainable field removal; Konami FTW).

Constellar Leonis



During your Main Phase, you can Normal Summon a “Constellar” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

This is your LV 3 double summoner, his effect is similiar to his Atlantean friend Heavy Infantry, therefore he can be Veilered. Leonis combos well with Sheratan as both of them are LV 3 Constellars and you can Xyz them to Hyades and then make M7 out of Hyades. This combo gives you a 2700 Beater which can bounce monsters in the next turn and a search for any Constellar you need at the moment, sounds awesome right?
You can also summon Kaust with¬†Leonis and make Leonis a LV 4 monster or decrease Kaust‘s LV to make him LV 3 (the LV 4 option definitely sounds better, but remember that you have access to Leviar which can do some crazy things when you have a banished Sombres, assuming you have¬†Leviar in the deck, which I don’t; I just have it in the Chaos build).

Constellar Sheratan

Sheratan is the searcher of your deck and it’s really a pity that he’s LV 3, but I guess LV 4 would have made Constellars far too powerful. Like I said before Sheratan is at his best form when used together with Leonis, but you still have Honest so this could be a possibility too if you want to protect it no matter what happens (I wouldn’t go that far though).

Constellar Hawwa



You can Tribute this card; Special Summon 1 “Constellarmonster, except “Constellar Hawwa“, from your hand or Graveyard in face-up Defense Position.

Another rib card if you have Sombres in your grave, as it gives you instant access to¬†Sombres which doesn’t need to be Normal Summoned to use its effect (like Pollux and every other Constellar double summoner does). Don’t forget that¬†Hawwa can revive your Constellar Xyz monsters too, that can be used as an Overlay material for M7. Well you can revive Leonis and try to Xyz Hyades too, as Leonis effect is active when he’s face-up on the field.

Constellar Schet


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can target 1 “Constellar” monster you control or in your Graveyard; this card becomes the same Level as that target. This card cannot be used as Xyz Material, except for the Xyz Summon of a “Constellar” monster.

This card is your only “Self-Special Summoner” in your deck (except Gorz maybe) and I didn’t even use him once in all my duels ūüėÄ But he might prove himself useful in the next time, although he’s a pretty annoying Effect Veiler target. I might as well drop Schet for another Sheratan, as searchers are always good, although¬†Sheratan is a little too weak.


I don’t need to explain that much about this card, right? Constellars are LIGHT, that’s nuff said. If you want to check out rulings about¬†Honest see here on wikia and in my post where I explained you some useful information about¬†Honest in Damage Step. Honest is a LIGHT monster, therefore you can make Omega in emergency situations with him.

Gorz The Emissary Of Darkness

Why do we need this guy? Well our trap line-up isn’t the biggest and except a few Torrentials we don’t have that much protection when a Summon fails, the only card that could block our Gorz is Constellar Star Chart, that is most likely to be busted by a random MST as your opponent usually doesn’t want you to plus off that much. I tried a more trap heavy build but it wasn’t stable as I expected (drawing too many Spells and Traps together with a random Constellar).

Pot Of Avarice

You’ll fill your grave really quickly when you’re playing Constellars, Omega/Beehive makes 3 monsters in grave and if you’re overlaying with M7 too, you’ll already have 4 monsters in grave. So Avarice is a pretty broken card in this deck, even during early game, but I wouldn’t play it early as it’s necessary to be able to shuffle back your important parts to the Extra Deck (M7 and Omega) or your deck (Pollux, Hawwa and maybe 1 Sombres). What I want to say is that you’ll be able to draw 2 cards off Avarice most of the time and that’s pretty awesome (assuming you don’t open up with only Spell and Trap bullshit).

Reinforcement Of The Army

Now we’re moving to our Spells section: ROTA searches your Pollux out and only this guy, there’s no other Warrior. But regarding¬†Pollux effect ROTA is worth it, the rate to have a dead draw with this card while having 3 Warriors in the deck is pretty low (You’ll have more dead draws with your Heros than here with Constellars).

Mystical Space Typhoon

It is crucial to have 3 MST‘s in here, cause you really don’t want to lose your monster to a Solemn Warning/Bottomless Trap Hole/Torrential Tribute and similiar stuff. That’s really important, because this Constellar build relies heavily on its first Normal Summon, if that fails you’ll end up with an empty field most of the time if you didn’t summon something in the last turn. I also wanted to squeeze in Night Beams, but I couldn’t decide which card to throw out. So you can conclude that Constellars have an obvious weakness against Dino Rabbit and Heros as both of them have a big backrow and you have almost no special summonable monsters like BLS that can save your ass in such situations.

Constellar Star Chart

This card is your draw card and gives you so much advantage if it stays on the field, I said it before, but I’ll say it again you can draw every time you SPECIAL SUMMON a Constellar Xyz, not XYZ SUMMON a Constellar Xyz. That means that you can use Xyz Reborn in your opponents turn and still draw a card from Star Chart, of course you can only draw once per turn but that’s still an awesome thing. This card is pretty much a fusion of Six Samurai United and Wind-Up Factory.

Constellar Super-Rebirth


Target 2 “Constellar” monsters in your Graveyard; add them to your hand. You cannot conduct your Battle Phase the turn you activate this card.

Pretty cool card when you’re in a pinch and draw this card. The only drawback is that you can’t attack this turn but you have access to Beehive that can protect you for one turn (3400 ATK with the effect) or you can make a chainable Field removal (Pleiades) if you got Kaust and a Double Summoner. You can bounce one Xyz Constellar to the Extra deck with Super-Rebirth too, don’t forget that option when you need a particualr Constellar Xyz in your Extra Deck.

Torrential Tribute

A well timed Torrential together with Omega on the field can be a pretty big advantage for you, as Omega will protect ALL your Constellars from being destroyed while you will keep your field. Because of this combo and the lack of other protection you should max out the number of this card.

Xyz Reborn

My favorite tech in this deck, there are a few other decks that can abuse Xyz Reborn as well, but in my opinion this card is at its best form in Constellars. Xyz Reborn saved my ass really often, people never expect me playing it and use random MSTs on it, while I can still chain it to Special Summon my Xyz back.

Constellar Hyades

Normally this card is just a step stone for the Summon of M7, but you can use its effect to switch your opponents Boss monster to DEF (normally they have a lower DEF than 2700) and destroy them with your M7.

Constellar Beehive



2 Level 4 “Constellarmonsters
Once per turn, during either player’s Damage Step, when a “Constellar” monster you control battles: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK until the End Phase.

Your brawny Kalut version on the field, although his DEF is really poor. This guy is an out for all big monsters your opponent might have, like The Shining or similiar.

Constellar Omega



2 Level 4 LIGHT monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; this turn, face-upConstellar” monsters you control are unaffected by the effects of Spell/Trap Cards.

Omega is your main Xyz most of the time (I make him really often just to evade that Dark Hole).¬† His DEF is poor too, but at least he can protect himself from a Book Of Moon, although a Maestroke is a K.O. Some opponents don’t realize that Omega‘s effect can be activated during both turns and it’s really funny how they rage when they play¬†Dark Hole and nothing happens.

Constellar Pleiades

Pleiades has a Quick effect too and one of the best in my opinion. He can return a monster OR a Spell/Trap per turn, therefore you can use him like a MST in the End Phase or remove some troublesome monsters in the Battle Phase.

Adreus, Keeper Of Armageddon

I prefered this guy over Tiras, because¬†Tiras is too slow and can’t get rid of big guys when needed.

Constellar Ptolemys Messier 7



2 Level 6 monsters
You can also Xyz Summon this card by using 1 face-upConstellarXyz Monster you control as the Xyz Material, except “Constellar Ptolemys Messier 7”. (Xyz Materials attached to that monster also become Xyz Materials of this card.) You cannot activate this card’s effect the turn you Special Summon this card this way. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player’s Graveyard; return it to the hand.

M7 already made his appearances in Gishki Hieratics and various other decks, but he’s probably in his best element when combined with his own buddies. You’ll probably never use the normal Xyz method, but it’s good to know that you can use the bouncing effect, if it’s summoned normally or with Xyz Reborn. You can’t use it in the same turn if you’re overlaying over an Constellar Xyz. M7 is a respectable beater with 2700 ATK and an awesome effect that allows you to bounce a monster either in grave or on the field back to the hand. Some people are not aware of the fact that you can use this effect to get your own mosters back from grave, too. Sometimes that can be more advantageous than bouncing an opponents monster.

Photoknight Paladius



2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; the target‘s ATK becomes 0, and negate its effects. When this card on the field is destroyed by your opponent’s card (either by battle or by card effect) and sent to the Graveyard: Draw 1 card.

Your solution for any big guy that even your boosted Beehive can’t run over (except Obelisk), renders stallers like Utopia or an ATK-position Zenmaines useless, too. Replaces itself with a card like Card Trooper, so all in all a great card.

Number 91: Thunder Spark Dragon

I like to have a card that can destroy all big guys on your opponents field at once as your own monsters are not that big as you sometimes want them to be (Beehive can just use his effect once per turn). Therefore I prefer Thunder Spark Dragon over Shock Master, both of them can be summoned pretty easily assuming you have several Double Summoners in your hand. As you might have seen I’ve sided a Shock Master just in case of a troll deck (Exodia, Final Countdown, Burn, etc.) or facing Mermails.

Gaia Dragon, The Thunder Charger

Gaia Dragon is just there if you’re facing a staller and your Xyz’s don’t have any more materials in order to get rid of the staller.

Gemini Imps

This is the only card I probably need to explain in my Side Deck, as all other cards should be clear. This card is like you can all figure out a Side for Dark Worlds which have gained much popularity due to some hype and I don’t underestimate the strenght of Dark Worlds as an ex-Dark World player, so Gemini Imps just for the sake of having something against them.


Constellars are pretty funny to play and are really something to fear when played right. The only downside of this Archetype is that it relies too much on the one Normal Summon you’re allowed to do in your turn and don’t have any other outs beside Monster Reborn and Gorz. This problem can be solved in most cases with maxing out MST’s and maybe a few Night Beams, too, but against Trap-heavy decks like Dino Rabbit, which can also negate monster effects you’ll have a hard time.¬†Photon Thrasher would be a good tech card too, maybe I’ll take 1 Schet out and put 1¬†Thrasher in. I thought that making Constellars go to Chaos would solve the problem, but it made the deck unstable instead.

This is what I tested on DN:

The Chaos parts are obviously Phantom Of Chaos which can copy your Pollux, Leonis and Sombres effect, Tour Guide + Sangan engine and last but not least BLS and Chaos Sorcerer. The Guides will make your Leviar who can bring back your banished Sombres or Hawwa or something else.

All images are taken from Yu-Gi-Oh! Wikia or DuelingNetwork.