Mike Candys ft. Sandra Wild – Sunshine (Fly So High)

Here’s a nice song from the Swiss House DJ Mike Candys, who’s already known from club tracks like ‘2012 (If The World Would End)’ or ‘One Night In Ibiza’.

Now he’s recently released his new Single ‘Sunshine (Fly So High)’, give it a try it’s nice.

Blazing Fenix FTK/OTK Deck

Today I got a lil bit more interesting deck for you guys than the previous meta ones. This is called Blazing Fenix FTK/OTK. As we all know Konami does not want to have OTK/FTK decks and tried to eridicate all of them but there are still some builds that can perform OTK’s or even FTK’s. One of the recent ones would be the Gagaga-Gunman Loop that was created by Clarence or Bahamut I think (don’t know which of them, I forgot it …). Maybe I’ll post it another time.

Well the Blazing Phoenix Combo existed since a quite long time (2011 in OCG) but as I’ve seen not many people know about it, so here’s my version of the deck. I didn’t try to build a complete FTK based deck, but a deck that can survive a few turns even without the right combo pieces (it still sucks against fast pace decks such as Chaos Dragons or Inzektors lol, that’s just a troll/fun build so don’t expect OTK’s every time).

If you want to perform a FTK, you’ll need to have 4 pieces in your hand without getting veilered, so it’s kinda hard even with a huge amount of drawing power.
The OTK just needs 2 cards to get your combo working (still fearing a veiler but there’s the chance that you still succeed).

Decklist:

Monster (17)

2x Broww, Huntsman Of Dark World (LV 3)

2x Destiny Hero – Dogma (LV 8)

2x Destiny Hero – Plasma (LV 8)

1x Elemental HERO Avian (LV 3)

1x Elemental HERO Burstinatrix (LV 3)

1x Elemental Hero Clayman (LV 4)

3x Elemental HERO Bubbleman (LV 4)

2x UFO Turtle (LV 3)

3x Volcanic Shell (LV 1)

Spell (20)

1x Allure Of Darkness

1x Reinforcement Of The Army

1x Destiny Draw

1x Pot Of Duality

3x Dark World Dealings

3x One Day Of Peace

3x Upstart Goblin

1x Bubble Illusion

3x Fusion Gate

3x Terraforming

Trap (3)

3x Chain Material

Extra (15)

3x Blaze Fenix, The Burning Bombardement Bird (LV 8)

2x Elemental HERO Electrum (LV 10)

1x Elemental HERO The Shining (LV 8)

1x Elemental HERO Escuridao (LV 8)

1x Elemental HERO Gaia (LV 8)

1x Elemental HERO Great Tornado (LV 8)

2x Elemental HERO Nova Master (LV 8)

1x Elemental HERO Absolute Zero (LV 8)

1x Destiny End Dragoon (LV 10)

1x Ignition Beast Volcanon (LV 6)

1x Superdreaghtnought Rail Cannon Gustav Max (R 10)

Side (15)

1x Elemental HERO Stratos (LV 4)

3x Elemental HERO Neos Alius (LV 4)

1x Super Polymerisation

2x Miracle Fusion

1x Heavy Storm

1x Dark Hole

2x Mystical Space Typhoon

2x Torrential Tribute

2x Bottomless Trap Hole

Strategy and Explanation:

So first what do we need for the FTK (I don’t like to push everything for the FTK, so my build isn’t focussed that much on the FTK)?

4 parts are needed as I mentioned before, that is:

  • Bubbleman (can be searched by ROTA (Reinforcement Of The Army), Emergency Call, A Hero Lives)
  • Bubble Illusion
  • Fusion Gate (can be searched by Terraforming)
  • Chain Material

The parts we need on the field to perform an OTK:

  • Fusion Gate
  • Chain Material
  • Bubbleman, Avian, Burstinatrix, Clayman in deck, hand or grave (not important where it is, but should NOT be banished, otherwise the combo won’t work)

First I’ll explain the card effects as some people might not know them:

Bubble Illusion

This quickspell card allows you to activate a card from your hand if you have a face-up Bubbleman and is used to activate Chain Material from your hand. I don’t like having a couple of useless Bubble Illusions in my hand so I cut it down to 1, but if you want to focus on FTK you probably have to raise it to 3. The only hard thing for this OTK deck is, that it’s pretty vulnerable to MST (that destroys your Fusion Gate) and Veiler (that negates your Electrum).

Fusion Gate

This nice card allows you to Fusion Summon infinite times and gets all your combos going. The only thing you have to worry is that it doesn’t fall prey to a MST (or you have a back-up Gate). With Chain Material it’s the ultimate weapon that can search your whole deck out for monsters to banish them and call out big Fusion monsters.

Chain Material

The final piece of your combo is Chain Material, this guy let’s you banish your Fusion Material from everywhere (hand, deck, grave), the backside is that you can’t attack the turn you activate Chain Material, but this isn’t even necessary as this deck is a complete Burn Deck that doesn’t need to attack to win the game. You should just look out for Royal Decree or Trap Stun, as these cards can block off your Chain Material even if Chain Material is activated in your hand through Bubble Illusion (it still needs to be played on the field, in the Konami video games, you’ll play it like a spell from your hand).

Blaze Fenix, The Burning Bombardement Bird

This card is your main burner: it inflicts 300 damage for each card on the field, that means even your opponent’s cards on the field are counted. normally you’ll have a field of 5 monsters 1 Field Spell and you can set your spells in your hands too. That makes 1800 to 3300 Burn Damage per Fenix just with your own cards on the field. If there are some other cards on your opponents side you can even get more Burn Damage. Good thing is that even if they decide to Bottomless your Fenix you can bring it back with your combo again (if they are clueless about what you are doing).

Elemental HERO Electrum

This guy brings back all banished cards to the deck so that you can repeat your burn combo if the burn damage wasn’t enough to kill your opponent. You just have to be careful that he doesn’t get veilered, otherwise you won’t be able to do the burn loop. It’s also nice to use him as a Fusion Material for your other Omniheros if he does get veilerd, or you can use him as a Xyz material for Gustav Max to burn your opponent for 2000 more damage.

Destiny End Dragoon

This guy can blow up an opponent’s monster and inflict damage equal to the target’s attack. you can even Special Summon him again if you have a Destiny Hero in your grave, how awesome is that? And you just got it for nothing. D-Heros will be dropped by Destiny Draw or Dark World Dealings so there will be some D-Heros in your grave for sure, even if there isn’t right now a D-Hero there might be in a few turns, and then you can Special summon him. (Not really needed to be special summoned that way from grave as you will be trying to burn your opponent in one turn, but it’s a good feeling to know that you can rely on him, cause Chain Material will destroy all your Fusion Summoned monsters that were called with the effect of Chain Material.) He can be overlayed to a Gustav Max with Electrum too, as he’s LV 10.

Ignition Beast Volcannon

Effect:

This guy is used to recycle our Fenixes on the field and can burn your opponent too.

Now how’s the combo working?

Well first you have to activate Fusion Gate and Chain Material. Make sure that you have a backup Gate if your current Gate is destroyed by MST or similiar. With those two now activated we can proceed with the combo.

  • Banish 1 Dogma and 1 Plasma for Destiny End Dragoon (Veiler bait/Burn Damage)
  • Banish 1 UFO Turtle and 1 Volcanic Shell to special summon 1 Blazing Fenix (Do NOT activate his effect yet, well you can if you want as you can recycle everything, but it’s shorter if you don’t do that tactical wise would be even better to do that, as the opponent will most likely Veiler your second Fenix :D)
  • Banish the last UFO Turtle and 1 Volcanic Shell to summon another Fenix (Burn or not)
  • Banish Bubbleman, Clayman, Burstinatrix and Avian to summon Electrum and return all monsters with his effect (I said it before, but I’ll say it again, be cautious of a Veiler, therefore burning the opponent before seems to be a good idea, as they will probably try to veiler the Fenix, instead of your Electrum (we’re assuming he doesn’t know the loop/combo))
  • Return ALL banished CARDS (monster and S/T), even your banished Heros that you used for Electrum are returned
  • Banish the now returned UFO Turtle and Volcanic Shell for the last Fenix
  • Activate all Burn Effects if you didn’t do that before
  • Banish 1 Fenix and 1 Turtle from deck for Ignition Beast Volcannon
  • Banish Electrum and the second Fenix for Nova Master
  • Banish Nova Master and the last Fenix for another Nova Master (no Chain Material effect here)
  • Banish Nova Master and Destiny End for Escuridao (Field now Escuridao and Ignition Beast if your opponent didn’t have a monster on the field)
  • Banish Bubbleman, Avian, Burstinatrix and Clayman from deck to summon Electrum
  • Return all banished monsters to the deck
  • Proceed over and over again to burn your opponent to death (tweak the field with your Escuridao, if space is needed)

Cards that may be added:

  • Destiny Draw (additional one)
  • Trade-In (3 Dogma, 3 Plasma then)
  • Into The Void (I don’t like it but could be a useful draw card for the FTK)
  • Cyber Valley (that guy that can banish itself to end Battle Phase)
  • Emergency Call (Search out Bubbleman)
  • Bubble Illusion (additional ones for the FTK)
  • Heavy Storm (Clear the field)
  • Dark Hole (Clear the field of annoying monsters)
  • Monster Reborn
  • Mystical Space Typhoon
  • Super Polymerization

Sources (images, rulings and card texts):

Chaos Dragon

Well you might have asked yourself how my real life build of my Chaos Dragon Deck now looks like and as I have little time left here’s my deck list. I have to say that although I’m playing in TCG format, I don’t have a playset of Tour Guide so no Tour Guide build, because those lil’ cute guys are still expensive as hell even with the COMMON (!) reprints out. One Extreme Victory copy (Secret Rare version) is about 50 EUR nowadays (before it was 100 EUR! and I sold my only one for 90 EUR lol), the common reprint of the Battle Pack: Epic Dawn is about 20 to 30 EUR (still expensive for a common!). Just for you to know, Euros are almost equal to Dollars (1 EUR = 1.20 $).

And one thing that’s missing too is Solar Recharge, I don’t want to buy them and don’t have the space for them. I tested them on DN a couple of times and every second time they were dead on my hand or milling dumb stuff, while I realized later that having a Lyla or Ryko right now would have been awesome, but as I dumped them before, they were gone. So I like having Lyla in my hand for S/T removal, therefore I just dump Ryko, and just dumping 2 Rykos isn’t worth the card…

Decklist

Monster (30)

1x Dark Armed Dragon (LV 7)

2x Chaos Sorcerer (LV 6)

2x Dark Flare Dragon (LV 5)

3x Red-Eyes Darkness Metal Dragon (LV 10)

2x Vice Dragon (LV 5)

2x Divine Dragon Apocralyph (LV 4)

2x Eclipse Dragon (LV 4)

3x Lightpulsar Dragon (LV 6)

3x Lyla, Lightsworn Sorceress (LV 4)

2x Ryko, Lightsworn Hunter (LV 2)

2x Card Trooper (LV 3)

1x Gorz The Emissary Of Darkness (LV 7)

1x Sangan (LV 3)

2x Effect Veiler (LV 1 – Tuner)

2x D.D. Crow (LV 1)

Spell (8)

1x Charge Of The Light Brigade

1x Dark Hole

1x Forbidden Lance

1x Future Fusion

1x Heavy Storm

1x Monster Reborn

2x Mystical Space Typhoon

Trap (2)

1x Torrential Tribute

1x Return From A Different Dimension

Extra (15)

1x Five-Headed Dragon (LV 12)

1x Ally Of Justice Catastor (LV 5)

1x Brionac Dragon Of The Ice Barrier (LV 6)

1x Black Rose Dragon (LV 7)

1x Stardust Dragon (LV 8)

1x Red Dragon Archfiend (LV 8)

1x Gachi Gachi Gantetsu (R 2)

1x Number 17: Leviathan Dragon (R 3)

1x Maestroke The Symphony Djinn (R 4)

1x Queen Dragun Djinn (R 4)

1x Number 39: Utopia (R 4)

1x Gem-Knight Pearl (R 4)

1x Adreus Keeper Of Armageddon (R 5)

1x Tiras Keeper Of Genesis (R 5)

1x Number 25: Force Focus (R 6)

Side (15)

1x Prime Material Dragon (LV 6)

1x Fossyl Dyna Pachycephalo (LV 4)

1x Mystical Space Typhoon

1x Forbidden Lance

1x Smashing Ground

1x Torrential Tribute

2x Bottomless Trap Hole

1x Solemn Warning

1x Dimensional Prison

1x Mirror Force

1x Mind Crush

1x The Huge Revolution Is Over

2x Royal Decree

Strategy and Explanation:

Well I did explain a few times before how a Chaos Dragon Deck works, so I won’t go into detail that much. Here are just some basics:

First what do you drop for Future Fusion? Now that depends on the state of the game:

  • Early game: No DARK ->Well I would use some milling first, like Trooper or Lyla, but you can do this too: drop 1 Red-Eyes, 1 Vice Dragon/Apocralyph, 1 Darkflare Dragon, 1 Eclipse Wyvern and 1 Lightulsar; Banish DAD for Eclipse’s effect

-> Turn 1: Set 1 monster best would be Sangan, second best is Eclipse, Ryko is a more or less good choice too (just pray that you don’t mill 2-3 DARK monsters lol)

-> Turn 2 or more: Clear opponent’s backrow (more or less); manage to drop one additional DARK (Pulsar’s reviving effect for example) or  your Sangan got overrolled (Grave now: 4 DARK). Banish 1 Eclipse

and 1 Vice Dragon/Apocralyph for a Chaos monster in your hand (Pulsar, Darkflare, Sorcerer). Take back the banished DAD (Grave now: 3 Dark). Special Summon DAD. (To be honest I would never summon DAD

on turn 1, but wait for my second turn)

  • Early game: 1 Dark (Suppose that it isn’t Red-Eyes or something important, but just something like Crow, milled Sorcerer, Sangan, etc.) -> 1 Red-Eyes, 1 Darkflare, 1 Vice Dragon/Apocralyph, 1 Eclipse, 1 Lightpulsar; Banish DAD with Eclipse; Special Summon Pulsar from hand (would be the best option, but other chaos monsters are ok too, just don’t overextend turn 1 and walk into a Dark Hole); Take back the banished DAD, Special Summon DAD; pop one to two cards (or even your own Pulsar to revive Red-Eyes, although I don’t recommend it as you should keep your resources to get rid of your opponents cards)
  • Early game: 2 Darks -> 1 Red-Eyes, 1 Darkflare/Vice Dragon/Apocralyph, 2 Eclipse, 1 Pulsar (Banish DAD + Red-Eyes; if you don’t want to: follow the more than 3 instructions)
  • Exact 3 Dark: -> 1 Red-Eyes, 2 Eclipse (Banish DAD + Red-Eyes), 2 Pulsar; Banish one of the 3 DARK monsters that were in grave before and an Eclipse, to get back either DAD or Red-Eyes
  • Mid/Late game: more than 3 (and no possibility to fix this) -> 1 Red-Eyes, 2 Eclipse, 2 Pulsar (or 1 Pulsar + 1 Darkflare or 1 Pulsar + 1 additional Red-Eyes) (banish 1 DAD + 1 Red-Eyes; DAD just for dumping/Card advantage then)

Card Choices:

  • Vice Dragon: LV 5 XYZ with Darkflare; Banish for Red-Eyes; mill for Future Fusion; DARK material; Special summon in a pinch; can be revived by Pulsar lol
  • Apocralyph: Grave Control; retrieving Red-Eyes, DAD, Pulsar, Darkflare; DARK material
  • Ryko: only two because of Inzektor and because it’s pretty obvious in a Chaos Dragon Deck late/mid-game; LIGHT material
  • Card Trooper: Milling, maintaining hand advantage when destroyed (best card to summon turn 1)
  • Effect Veiler: Negate your opponent’s monster effects; LIGHT material; Tuner; no 3rd because didn’t buy another 😀
  • D.D. Crow: Remove Key cards from your opponent’s grave;  DARK material; grave control (filling with DARK when needed; DAD, Chaos monster)
  • Forbidden Lance: Protects own monsters from opponents S/T; can decrease opponents ATK too
  • Torrential Tribute: nice if you have 1 Pulsar on the field and 1 Red-Eyes in grave and your opponent summons a monster …
  • Return From A Different Dimension: Still testing this card, maybe I’ll drop it for another lance or MST, but this card totally changes my playstyle as I tend to remove bigger monsters from my grave such as Gorz or even Red-Eyes if I have enough of them in grave; nice OTK or game changing card
  • Red Dragon Archfiend: Because I don’t have Scrap Dragon and I don’t want to buy him; gets over a few things and destroys annoying stallers
  • Gachi Gachi Gantetsu: Just a  trolly filler and can be summoned by 2 Rykos (would switch Gaia Dragon, Bounzer or Atum in, if I had one of these …)
  • Number 17: Leviathan Dragon: Don’t have Zenmaines, still waiting for the Tin Reprint in August 2012; can be removed for Red-Eyes
  • Why only one Rank 3 and several Rank 4? -> Because there are more LV 4 monsters than LV 3, if I  had Tour Guide, I would play more Rank 3
  • Maestroke: just overpowered, Book of Moon effect plus not immediately destroyed -> awesome; DARK material
  • Queen Dragun Djinn; revives a Dragon and protects them more or less is a good thing; can be removed for Red-Eyes (although I don’t recommend it)
  • Gem-Knight Pearl: has good 2600 ATK, which can get over a few annoying things like Ophion
  • Adreus: Gets rid of annoying cards that can’t be overrun by Tiras or is blocking you from attacking
  • Tiras: Is immune to destruction effects and can destroy a card after Battle Phase, if it attacks or is attacked. I would play it if there’s the chance to decide between Adreus and him and an attack is possible
  • Number 25: Force Focus: Can negate your opponents LV 5 or higher monster effect, but mainly for his high ATK (I just don’t want to spend the money for Atum or Bounzer and M7 isn’t available in TCG yet)

Side

  • Prime Material Dragon: against some random burn decks; nice negating effect too
  • Pachycephalo: nice against almost every deck that overextends (e.g. Hieratics, Mirror match, but nice against Dinos too)
  • Smashing Ground: against some random stalling stuff, like Watt Hopper, etc. and against big guys you can’t overrun (Divine Beasts lol)
  • Dimensional Prison: Dark World, Dino, Mirror match etc.
  • Mirror Force: Mirror match, Hieratics
  • Mind Crush: Duality users, Machina Gadget/ Geargia, Hero (not that good, but nice if you hit his Stratos)
  • The Huge Revolution is over: Why not Starlight Road? -> Counter Trap; can’t be negated by Solemn Warning; banishes the card
  • Royal Decree: against trap-heavy decks like Burn, Dino, Control decks or even some Heros; decks that will definitely use Macro Cosmos on game 2

Further Comments

Oh, one more thing: If you think Chaos Dragons are not competitive, you make a big mistake. Just look at the regional and national championships there are a lot of people who won a title with a Chaos Dragon build in TCG and in OCG, like Tan Sung Lee (Malaysian Nationals Winner 2012), Muci Izci (German Nationals Winner 2012), Michail Paraschos (European Championship 2012), Feng Chen (YCS Philadelphia Winner 2012).

Congrats to all those winners, I’ll be rooting for you guys.

Muci Izci Chaos Dragon Deck (German Nationals Winner 2012)

Here’s just a short decklist of the German Nationals Winner 2012 Muci Izci (belated congrats!), as there weren’t any english pages I could link to, but only German sites. So here’s the translation of the original deck list:

Decklist

Monster (28)

1 BLS
1 Gorz
1 Dark Armed Dragon
2 Red-Eyes Darkness Metal Dragon
2 Darkflare Dragon
2 Chaos Sorcerer
3 Lightpulsar
2 Card Trooper
3 Effect Veiler
1 Sangan
3 Tour Guide From The Underworld
3 Ryko
2 Lyla
2 Eclipse Wyvern

Spell (12)

1 Monster Reborn
1 Mind Control
1 Forbidden Lance
1 Heavy Storm
1 Future Fusion
1 Dark Hole
1 Allure Of Darkness
1 MST
1 Charge Of The Light Brigade
3 Solar Recharge

Traps (0)

Extra (15)

1 AOJ Catastor
1 Brionac
1 Scrap Dragon
1 Wind-Up Zenmaines
1 Leviair, The Sea Dragon
1 Number 17: Leviathan Dragon
1 Number 20: Giga-Brilliant
1 Steelswarm Roach
1 Number 39: Utopia
1 Number C39: Utopia Ray
1 Tiras
1 Atum
1 Photon Strike Bounzer
1 Gaia Dragon, The Thunder Charger
1 Five-Headed Dragon

Side (15)

2 Electric Virus
1 Victoria
2 Maxx “C”
2 Royal Decree
1 Deck Devastation Virus
2 MST
1 Koa’ki Meiru Drago
2 Shadow-Imprisoning Mirror
2 Soul Taker

Strategy and Card Choices

Comes when I got some time left, I’ll explain his thoughts and choices. If you’re able to understand german then you can just watch his video:

Wind-Up Zenmaines Rulings

After a long time I’ll post some rulings here again. These rulings will enlighten some difficult issues of the frequently played Wind-Up Zenmaines. The rulings are mostly translated from the japanese FAQ of Konami and taken from Yugioh-Wikia, so there could be minor translation mistakes… But whatever, most of them are understandable so that will be sufficient.

Rulings are translated from Yu-Gi-Oh! OCG Rule & FAQ Offical Database and Yu-Gi-Oh! Card Wiki.

Credits to d3stin3d and others.

Well first we have the card and the effect first:

  • 2 Level 3 monsters
    If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Now the rulings, some are available on Yugioh-Wikia but not all of them.

  • The effect that detaches 1 Xyz Material from this card instead when it would be destroyed does not start a chain.[1]
  • The effect of “Wind-Up Zenmaines” that detaches Xyz Materials instead when it would be destroyed can be applied multiple times during a single turn. Also, even if that effect is activated twice during a single turn, the effect that activates during the End Phase only activates once.[2]
  • After “Wind-Up Zenmaines” applies its effect that detaches Xyz Materials instead when it would be destroyed, if it’s not face-up before the End Phase, the effect that destroys cards on the field does not activate. Also, if at the time of the resolution of the effect that destroys cards on the field “Wind-Up Zenmaines” has left the field, the targeted card is still destroyed.[3]

Well that’s everything for today.

Hieratic

Today’s deck revolves around an Archetype which were renamed pretty often in the starting phase. They were called Holy Mark, Hieroglyph, and then finally Hieratic. I’m not sure what sounds the best but I’m fine with all of them. They got really nice swarming abilities and almost all of them have the same part of effect that is:

  • When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck or Graveyard, and make its ATK and DEF 0.

Good thing about this wording is, that it can’t miss the timing as it’s mandatory, other than Lightpulsar which misses it’s timing pretty often (Tribute Summon, Tribute as a cost, when an effect is still resolving, etc. this will be topic of another post…)

That’s one of my pure Hieratics build that I got, it’s still not perfect but it does work pretty good. This is definitely an OTK-Deck so make sure you’re not stopped half on the track, cause Dark Hole and Torrential Tribute hurt a lot and you’re pretty commited to the field. I got a few Backrow hate with 3 MST’s and Heavy Storm, but against a Dino or Hero backrow this won’t help much …

There are still some cards that are not 100% in the final build, but still in the testing phase. I’ll post the screen and the decklist 1st and put up the strategy part when I got some time left to write.

Decklist

Monster (21)

3x Hieratic Dragon Of Tefnuit (LV 6)

3x Hieratic Dragon Of Eset (LV 5)

3x Hieratic Dragon Of Su (LV 6)

2x Hieratic Dragon Of Nebthet (LV 5)

1x Wattaildragon (LV 6)

1x Luster Dragon #2 (LV 6)

3x Red-Eyes Darkness Metal Dragon (LV 10)

1x Tragoedia (LV 10)

1x Gorz The Emissary Of Darkness (LV 7)

1x Honest (LV 4)

2x Effect Veiler (LV 1)

Spell (15)

3x Hieratic Seal Of Convocation

3x Mystical Space Typhoon

2x Pot Of Duality

1x Dark Hole

1x Monster Reborn

1x Heavy Storm

1x Book Of Moon

1x Monster Gate

1x Mind Control

1x Forbidden Lance

Trap (4)

1x Fiendish Chain

2x Torrential Tribute

1x Hieratic Seal Of Reflection

Extra (15)

1x Adreus, Keeper Of Armageddon (R 5)

3x Hieratic Dragon King Of Atum (R 6)

2x Constellar Ptolemys Messier 7 (R6)

1x Photon Streak Bounzer (R 6)

1x Number 25: Force Focus (R 6)

2x Gaia Dragon, The Thunder Charger (R 7)

1x Gustaph Max, The Super-Dreaghtnought Railway Gun (R 10)

1x Brionac, Dragon Of The Ice Barrier (LV 6)

1x Black Rose Dragon (LV 7)

1x Stardust Dragon (LV 8)

1x Scrap Dragon (LV 8)

Strategy and Explanation:

Available in a few days with nice pics too.